Deadlight (2012) By Tequila Works gets its PS4 release with Deadlight: Director’s Cut. I had heard the title before but had never even seen a gameplay video or screenshot. But, being a lifelong zombie fan, I figured it was worth a shot.
Deadlight follows the story of…. Well, some guy. The story in Deadlight is generic zombie fare. Fans of George A. Romero have seen this all done before and done much better. Deadlight’s story is anything but original. It draws heavily from the genre and reinterprets scenes directly from other mediums. However, The Walking Dead is also full of zombie tropes and remains one of my favorite series. So, it’s hard to fault Deadlight for doing much of the same.
Where the game shines most is in gameplay. Although I am not normally a fan of side-scrollers, Deadlight resonated with me. It is a platformer, a puzzle game, a horror game, and even throws in some mild shooting elements. The game jumps back and forth between gameplay styles with ease, resulting in an overall enjoyable experience. Throw Limbo and The Last of Us in a blender and you get Deadlight.
The graphics in the game are above average for this style of game. Lighting effects, such as fire, are used to enhance the feeling of dismay. Zombies sluggishly roam in the background to give a sense of scale to an otherwise small game.
The game is short and concise. Most of the story is told through motion comic cut scenes, similar to Infamous. Much like a satisfying meal, Deadlight leaves you full without craving more. The short length of the game only strengthens it. Much longer and I would have grown tired. Deadlight is worth the asking price of $15 as a short palate cleanser in between the current barrage of long open-world experiences.